Research

Ongoing projects

the letters

© Fakultät für Informatik

two hands holding a Nintendo Switch

© Barbara Göbl

© Promente OÖ

Completed Projects

a laptop on a table with lots of colorful post-its

© UX Unsplash

© Constantin Kraus

Music Computing

2021-2022

Illustration of a person standing on a large computer

© Patricia Hu

Illustration of a person in a wheelchair, a medical worker and a mother in front of a computer with two children

© Florimond Mochel

three figures printed by a 3D printer

© Matthias Steinböck

a cell phone in the background; in the foreground the illustrations of a mobile phone, a brain, gears and a car

Quelle: pixabay

Current publications of team members

Günther E. Der „ideale“ Technik-Student. Intersektionale Dynamiken in der universitären MINT-Lehre. In Biele Mefebue A, Bührmann A, Grenz S, editors, Handbuch Intersektionalitätsforschung. Springer VS, Wiesbaden. 2020 doi: 10.1007/978-3-658-26613-4_19-1

Haselberger D, Motschnig R, Comber O, Mayer H, Horbe M. Experiential Factors Supporting Pupils' Perceived Competence in Coding - An Evaluative Qualitative Content Analysis. In 2020 IEEE Frontiers in Education Conference, FIE 2020 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2020. 9274217. (Conference proceedings - Frontiers in Education Conference). doi: 10.1109/FIE44824.2020.9274217

Hödl O, Bartmann C, Kayali F, Löw C, Purgathofer P. Large-scale audience participation in live music using smartphones. Journal of New Music Research. 2020 Feb 9;49(2):192-207. doi: 10.1080/09298215.2020.1722181

Brandhofer G, Miglbauer M, Höfler E, Kayali F. Die Weiterentwicklung des Kompetenzrasters digi.kompP für Pädagog*innen. In Trültzsch-Wijnen C, Brandhofer G, editors, Bildung und Digitalisierung - Auf der Suche nach Kompetenzen und Performanzen. Nomos Verlag. 2020. p. 51-72. (Medienpädagogik, Vol. 4).