Univ.-Prof. DI Dr. Fares Kayali
Univ.-Prof. DI Dr.techn. Fares Kayali
Porzellangasse 4
1090 Wien
Room: 1OG40
Office hours: Thursdays 15:00 - 16:00, by appointment only, per email
Research focus
- Participative Design and Human-Computer Interaction in the context of education
- Game-based Learning and Gamification
- Technology-based teaching and learning
- Digitisation in education
- Motivational enhancement and technology-enhanced learning
Activities
- Teaching in the field of digitisation in education
- Scientific projekt management
Projects
- Teaching Digital Thinking
- We:Design
- Working Sober
- Serious Game Changers
- Researchgroup #YouthMediaLife (Core Team Member)
Scientific Profile
Publications
Showing entries 41 - 60 out of 82
Braun C, Kayali F, Moser T. Erstellung und Einsatz von 360 Grad Medien in der Lehre leicht gemacht. MedienPädagogik. Zeitschrift für Theorie und Praxis der Medienbildung. 2022;47:129-134. doi: 10.18420/delfi2022-024
Steinböck M, Kayali F, Krendl M, Deschmann F. Evoking ambivalence through game design. 2022. Paper presented at FDG, Athens, Greece.
Göbl B, Günther EA, Kayali F. Herausforderungen und Potentiale des „Computational Empowerment“ in der Lehrer*innenbildung. 2022. ÖFEB-Kongress 2022, Graz, Austria.
Kayali F. Reigns: Ein Politiksimulator für die Hosentasche. In Ancuta S, Preisinger A, editors, Digitale und analoge Politiksimulatoren. Wien: edition polis. 2022. p. 22-23
Günther EA, Kayali F, Göbl B. Soziale Gerechtigkeit und digitale Bildung zusammen denken. 2022. Paper presented at ÖEFEB 2022, Graz, Austria.
Haselberger D, Steinböck M, Kayali F. Facilitating Interpersonal Exchange on Digital Transformations by Anchoring a MOOC in a Distance-Learning University Course. In 2021 IEEE Frontiers in Education Conference (FIE). IEEE. 2021. (Conference proceedings - Frontiers in Education Conference). doi: 10.1109/FIE49875.2021.9637139
Günther EA, Kayali F. Intersectional Interference in Digital Literacy. In Sociological Knowledges for Alternative Futures: 15th ESA Conference - Abstract book. Paris: European Sociological Association. 2021
Götzenbrucker G, Schwarz V, Kayali F. Youth and Interculturality in Vienna: Gaming Intervention in Intercultural Contexts – Two Project Cases. In Knapp G, Krall H, editors, Youth Cultures in a Globalized World: Developments, Analyses and Perspectives. Cham: Springer. 2021. p. 207-224 Epub 2021 Mar 6. doi: 10.1007/978-3-030-65177-0_13
Prahm C, Vujaklija I, Kayali F, Sturma A. Novel Technologies in Upper Extremity Rehabilitation. In Aszmann OC, Farina D, editors, Bionic Limb Reconstruction. Cham: Springer. 2021. p. 215-230 doi: 10.1007/978-3-030-60746-3_21
Lawitschka A, Bührer S, Bauer D, Peters K, Silbernagl M, Zubarovskaya N et al. A Web-Based Mobile App (INTERACCT App) for Adolescents Undergoing Cancer and Hematopoietic Stem Cell Transplantation Aftercare to Improve the Quality of Medical Information for Clinicians: Observational Study. JMIR mHealth and uHealth. 2020 Jun 30;8(6):e18781. doi: 10.2196/18781
Hödl O, Bartmann C, Kayali F, Löw C, Purgathofer P. Large-scale audience participation in live music using smartphones. Journal of New Music Research. 2020 Feb 9;49(2):192-207. doi: 10.1080/09298215.2020.1722181
Steinböck M, Kayali F, Krendl M, Deschmann F. AmbiGame (distributed mobile game for ethics education) 2020.
Brandhofer G, Miglbauer M, Fikisz W, Höfler E, Kayali F. Die Weiterentwicklung des Kompetenzrasters digi.kompP für Pädagog*innen. In Trültzsch-Wijnen C, Brandhofer G, editors, Bildung und Digitalisierung: Auf der Suche nach Kompetenzen und Performanzen. Nomos Verlag. 2020. p. 51-72. (Medienpädagogik, Vol. 4). doi: 10.5771/9783748906247-51
Kayali F, Schwarz V, Luckner N, Hödl O. Play it again. Digitale Musikinstrumente im MINT-Unterricht. Journal für LehrerInnenbildung. 2020;20(1):54-66. 04. doi: 10.35468/jlb-01-2020_04
Kayali F, Schwarz V, Schwarz P. Von Computational Thinking zu Computational Empowerment – digitale Bildung und Kreativität. In Fritz J, Tomaschek N, editors, Impulse für einen Digitalen Humanismus : Menschliche Werte in der virtuellen Welt. Münster: Waxmann Verlag. 2020. p. 159-168. (University - Society - Industry: Beiträge zum lebensbegleitenden Lernen und Wissenstransfer, Vol. 9).
Schwarz V, Götzenbrucker G, Kayali F, Grill C, Purgathofer P. Voxel generation: Raising awareness for informatics and society among high-school pupils through a game-design project. SCM – Studies in Communication and Media. 2020;9(1):89-124. doi: 10.5771/2192-4007-2020-1-89
Peters K, Bührer S, Silbernagl M, Kayali F, Hlavacs H, Lawitschka A. Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game. In van der Spek E, Göbel S, Do EYL, Clua E, Baalsrud Hauge J, editors, Entertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings. 2019. p. 366-376 doi: 10.1007/978-3-030-34644-7_30
Spiel K, Bertel S, Kayali F. Adapting gameplay to eye movements – An exploration with Tetris. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2019. p. 687-695 doi: 10.1145/3341215.3356267
Kayali F. The relation of play, fan culture and sports experience in the video game Destiny. Well Played - a journal on video games, value and meaning. 2019 Sept 26;8(3):123-150.
Showing entries 41 - 60 out of 82