Univ.-Prof. DI Dr. Fares Kayali
Univ.-Prof. DI Dr.techn. Fares Kayali
Porzellangasse 4
1090 Wien
Room: 1OG40
Office hours: Thursdays 15:00 - 16:00, by appointment only, per email
Research focus
- Participative Design and Human-Computer Interaction in the context of education
- Game-based Learning and Gamification
- Technology-based teaching and learning
- Digitisation in education
- Motivational enhancement and technology-enhanced learning
Activities
- Teaching in the field of digitisation in education
- Scientific projekt management
Projects
- Teaching Digital Thinking
- We:Design
- Working Sober
- Serious Game Changers
- Researchgroup #YouthMediaLife (Core Team Member)
Scientific Profile
Publications
Showing entries 61 - 75 out of 75
Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation. PM&R The journal of injury, function and rehabilitation. 2018 Nov;10(11):1252-1260. doi: 10.1016/j.pmrj.2018.09.027
Kayali F, Kühn U, Hödl O, Klein P-R. Making Digital Music Instruments: Design as a Means of Teaching Creative and Technological Literacy. 2018. International Symposium Teaching Artistic Research, Wien, Austria.
Kayali F, Hödl O, Bartmann C, Kühn U, Wagensommerer T, Mateus-Berr R. Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones. EAI Endorsed Transactions on Creative Technologies. 2018 Jan 16;18(14):e5. doi: 10.4108/eai.16-1-2018.153643
Mateus-Berr R, Delgado J, Lerchbaumer A, Kühn U, Kayali F, Hödl O. Breaking the Wall for Critical Requests on Digital Evolution 4.0. 2018. INTERVENTIONS: Scientific and Social Interventions in Art Education European InSEA Congress 2018, Finland.
Kayali F, Prahm C. Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training. 2018. Games for Change Festival 2018, United States.
Kayali F, Luckner N, Purgathofer P, Spiel K, Fitzpatrick G. Design considerations towards long-term engagement in games for health. In Deterding S, Khandaker M, Risi S, Font J, Dahlskog S, Salge C, Olsson CM, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018: Malmö, Sweden — August 07 - 10, 2018. New York: ACM. 2018. 35 doi: 10.1145/3235765.3235789
Spiel K, Kayali F, Horvath L, Penkler M, Harrer S, Sicart M et al. Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI. New York: ACM. 2018. alt08 doi: 10.1145/3170427.3188401
Luckner N, Kayali F, Purgathofer P. Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s). 2018;(36):43-57. doi: https://doi.org/10.55612/s-5002-036-003
Prahm C, Kayali F, Mörth E, Sturma A, Aszmann O. PlayBionic: Interaktive Rehabilitation für Patienten nach Nerventransfer oder Amputation der oberen Extremität. 2018.
Kayali F, Luckner N. Project WAY-KEY, from an initial idea to a solution matching user needs. 2018. 12th Annual Conference on Health Informatics meets eHealth, Austria.
Prahm C, Sturma A, Kayali F, Mörth E, Aszmann O. Smart Rehab: App-basiertes Rehabilitations-Training für Patienten nach Amputation der oberen Extremität – Case Report. Handchirurgie - Mikrochirurgie - Plastische Chirurgie. 2018;50(6):425-432. doi: 10.1055/a-0747-6037
Luckner N, Kayali F, Purgathofer P, Werner K, Capatu M, Mühlegger V et al. Technological Interventions to Increase Mobility of Older Adults with Dementia. In Vilaca JL, Duque D, Rodrigues N, Dias N, Grechenig T, editors, 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018: 16-18 May 2018, Vienna, Austria. IEEE. 2018. p. 1-6 doi: 10.1109/SeGAH.2018.8401368
Kayali F, Schwarz V, Purgathofer P, Götzenbrucker G. Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies Interaction. 2018;2(4):77. doi: 10.3390/mti2040077
Kayali F, Hödl O, Fitzpatrick G, Purgathofer P, Filipp A, Kretz J et al.. Playful Technology-Mediated Audience Participation in a Live Music Event. 2017. Paper presented at Annual Symposium on Computer-Human Interaction in Play , Amsterdam, Netherlands. doi: https://doi.org/10.1145/3130859.3131293
Peters K, Kayali F, Silbernagl M, Lawitschka A, Hlavacs H. A proposed framework for the collection of health-related data from Serious Games and Apps. International Journal of Serious Games. 2017;4:59-73.
Showing entries 61 - 75 out of 75