Univ.-Prof. DI Dr. Fares Kayali
Univ.-Prof. DI Dr.techn. Fares Kayali
Porzellangasse 4
1090 Wien
Room: 1OG40
Office hours: Thursdays 15:00 - 16:00, by appointment only, per email
Research focus
- Participative Design and Human-Computer Interaction in the context of education
- Game-based Learning and Gamification
- Technology-based teaching and learning
- Digitisation in education
- Motivational enhancement and technology-enhanced learning
Activities
- Teaching in the field of digitisation in education
- Scientific projekt management
Projects
- Teaching Digital Thinking
- We:Design
- Working Sober
- Serious Game Changers
- Researchgroup #YouthMediaLife (Core Team Member)
Scientific Profile
Publications
Showing entries 41 - 60 out of 74
Götzenbrucker G, Schwarz V, Kayali F. Youth and Interculturality in Vienna: Gaming Intervention in Intercultural Contexts – Two Project Cases. In Knapp G, Krall H, editors, Youth Cultures in a Globalized World: Developments, Analyses and Perspectives. Springer-Verlag Berlin-Heidelberg. 2021. p. 207-224
Lawitschka A, Buehrer S, Bauer D, Peters K, Silbernagl M, Zubarovskaya N et al. A Web-Based Mobile App (INTERACCT App) for Adolescents Undergoing Cancer and Hematopoietic Stem Cell Transplantation Aftercare to Improve the Quality of Medical Information for Clinicians: Observational Study. JMIR mHealth and uHealth. 2020 Jun;8(6):e18781. doi: 10.2196/18781
Hödl O, Bartmann C, Kayali F, Löw C, Purgathofer P. Large-scale audience participation in live music using smartphones. Journal of New Music Research. 2020 Feb 9;49(2):192-207. doi: 10.1080/09298215.2020.1722181
Steinböck M (Editorial Journalist), Kayali F (Contributor), krendl M (Editorial Journalist), deschmann F (Editorial Journalist). AmbiGame (distributed mobile game for ethics education) 2020.
Brandhofer G, Miglbauer M, Höfler E, Kayali F. Die Weiterentwicklung des Kompetenzrasters digi.kompP für Pädagog*innen. In Trültzsch-Wijnen C, Brandhofer G, editors, Bildung und Digitalisierung - Auf der Suche nach Kompetenzen und Performanzen. Nomos Verlag. 2020. p. 51-72. (Medienpädagogik, Vol. 4).
Kayali F, Schwarz V, Luckner N, Hödl O. Play it again - Digitale Musikinstrumente im MINT-Unterricht. Journal für LehrerInnenbildung. 2020;20(1/2020):54-66. 04. doi: https://doi.org/10.35468/jlb-01-2020_04
Kayali F, Schwarz V, Schwarz P. Von Computational Thinking zu Computational Empowerment – digitale Bildung und Kreativität. In Fritz J, Tomaschek N, editors, Impulse für einen Digitalen Humanismus : Menschliche Werte in der virtuellen Welt. Münster: Waxmann Verlag. 2020. p. 159-168. (University - Society - Industry: Beiträge zum lebensbegleitenden Lernen und Wissenstransfer, Vol. 9).
Schwarz V, Götzenbrucker G, Kayali F, Grill C, Purgathofer P. Voxel generation: Raising awareness for informatics and society among high-school pupils through a game-design project. SCM – Studies in Communication and Media. 2020;9(1):89-124. doi: 10.5771/2192-4007-2020-1-89
Peters K, Bührer S, Silbernagl M, Kayali F, Hlavacs H, Lawitschka A. Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game. In van der Spek E, Göbel S, Do EY-L, Clua E, Baalsrud Hauge J, editors, Entertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings. 2019. p. 366-376 doi: 10.1007/978-3-030-34644-7_30
Spiel K, Bertel S, Kayali F. Adapting gameplay to eye movements – An exploration with Tetris. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2019. p. 687-695 doi: 10.1145/3341215.3356267
Kayali F. The relation of play, fan culture and sports experience in the video game Destiny. Well Played - a journal on video games, value and meaning. 2019 Sep 26;8(3):123-150.
Steinboeck M, Luckner N, Kayali F, Proyer M, Kremsner G. Cologon: A Game to Foster Communication Skills in Inclusive Education. In Khosmood F, Pirker J, Apperley T, Deterding S, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19). New Yor: ASSOC COMPUTING MACHINERY. 2019. p. 1-5. 51 doi: 10.1145/3337722.3341834
Steinböck M (Editorial Journalist), Kayali F (Contributor), Schwarz V (Editorial Journalist). COLOGON (distributed mobile game for inclusive education) 2019.
Kayali F. Digitale Bildung im Rahmen von Unterricht. In Schrittesser I, Köhler J, Holzmayer M, editors, Lernen verstehen - Unterricht gestalten. Lernen und Unterrichten aus pädagogischer Perspektive.. Vienna: Bundesministerium für Bildung, Wissenschaft, Forschung. 2019. p. 46-48
Luckner N, Kayali F, Purgathofer P. Intentions vs reality - how strategies to create a more diverse HCI course fail. In The 9th International Conference on Communities & Technologies - Transforming Communities (C&T 2019), June 3–7, 2019, Vienna, Austria. ACM. 2019
Schwarz V, Kayali F, Schwarz P. Kulturelle Bildung und die digitale Revolution – Empowerment durch Kreativität. Schulheft. 2019.
Prahm C, Kayali F, Sturma A, Aszmann O. MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. In IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, Aug 5 - 7 2019. 2019
Hödl O, Kayali F, Fitzpatrick G, Holland S. TMAP Design Cards for Technology-mediated Audience Participation in Live Music. In Mudd T, Holland S, Wilkie K, McPherson A, Wanderley M, editors, New Directions in Music and Human- Computer Interaction. Axel Springer Verlag AG. 2019. p. 41-60
Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation. PM&R The journal of injury, function and rehabilitation. 2018 Nov;10(11):1252-1260. doi: 10.1016/j.pmrj.2018.09.027
Showing entries 41 - 60 out of 74