Dipl.-Ing. Dr.techn. Barbara Göbl, BSc
Porzellangasse 4
1090 Wien
Room: 1OG29
Research focus
- Educational Technology and Gamification
- Serious Games and HCI in Digital Games
- Participatory Design
Activities
- Research and Teaching (e.g. in the context of the Computational Empowerment Lab)
- Design and Development of game-based and technology-enhanced learning environments
- Member of the research group #YouthMediaLife (Fachvertretung Informatik)
- Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
Projects
- Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills
- We:Design - A participatory approach to digital empowerment for youths in the employment context
- StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies
Scientific profile
- Curriculum vitae (pdf)
Publications
Showing entries 6 - 10 out of 33
Kayali F, Günther EA, Göbl B. Die Bedeutung von Computational Empowerment für die österreichische Bildungspraxis. In Brandhofer G, Wiesner C, editors, Didaktik in einer Kultur der Digitalität: Wirkmächtige Mediendidaktik, zukunftsorientierte Pädagogik. Bad Heilbrunn: Verlag Julius Klinkhardt. 2023. p. 149-162
Göbl B, Kayali F. Game Dev Tycoon: Ein spielerischer und reflektiver Zugang zum Design digitaler Medien am Beispiel von Computerspielen. 2023. 2 p.
Göbl B, Kayali F. Promoting Future Competencies and Empowerment through the Use of Commercial Off-The Shelf Games in Formal Education. 2023. Nordic DiGRA 2023, Uppsala, Sweden.
Göbl B, Baalsrud Hauge J, Stefan IA, Söbke H. Towards Sustainable Serious Games. In Entertainment Computing - ICEC 2023. Springer. 2023. p. 389-396 doi: https://doi.org/10.1007/978-981-99-8248-6_36
Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80 doi: 10.1145/3505270.3558327