Dipl.-Ing. Dr.techn. Barbara Göbl, BSc
Porzellangasse 4
1090 Wien
Room: 1OG29
Research focus
- Educational Technology and Gamification
- Serious Games and HCI in Digital Games
- Participatory Design
Activities
- Research and Teaching (e.g. in the context of the Computational Empowerment Lab)
- Design and Development of game-based and technology-enhanced learning environments
- Member of the research group #YouthMediaLife (Fachvertretung Informatik)
- Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
Projects
- Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills
- We:Design - A participatory approach to digital empowerment for youths in the employment context
- StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies
Scientific profile
- Curriculum vitae (pdf)
Publications
Showing entries 16 - 20 out of 35
Göbl B, (ed.), van der Spek E, (ed.), Baalsrud Hauge J, (ed.), McCall R, (ed.). Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings. Cham: Springer, 2022. 452 p. (Lecture Notes in Computer Science). doi: 10.1007/978-3-031-20212-4
Taufner J, Kayali F, Günther EA, Göbl B, Comber O, Freiler A et al. Ergänzung zur Stellungnahme des Zentrums für Lehrerinnenbildung der Universität Wien zum Lehrplan Digitale Grundbildung. Medienimpulse: Beiträge zur Medienpädagogik. 2022;60(3). doi: 10.21243/mi-03-22-05
Göbl B, Günther EA, Kayali F. Herausforderungen und Potentiale des „Computational Empowerment“ in der Lehrer*innenbildung. 2022. ÖFEB-Kongress 2022, Graz, Austria.
Günther EA, Kayali F, Göbl B. Soziale Gerechtigkeit und digitale Bildung zusammen denken.. 2022. Paper presented at ÖEFEB 2022, Graz, Austria.
Göbl B, Hristova D, Jovicic S, Kriglstein S, Hlavacs H. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. In Game On 2021. 2021. p. 102-109
Showing entries 16 - 20 out of 35