Dipl.-Ing. Dr.techn. Barbara Göbl, BSc
Porzellangasse 4
1090 Wien
Room: 1OG29
Research focus
- Educational Technology and Gamification
- Serious Games and HCI in Digital Games
- Participatory Design
Activities
- Research and Teaching (e.g. in the context of the Computational Empowerment Lab)
- Design and Development of game-based and technology-enhanced learning environments
- Member of the research group #YouthMediaLife (Fachvertretung Informatik)
- Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
Projects
- Digital game/based learning - a Sparkling Science Project with a focus on a digital games database
- Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills
- We:Design - A participatory approach to digital empowerment for youths in the employment context
- StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies
Scientific profile
- Curriculum vitae (pdf)
Publications
Showing entries 1 - 5 out of 40
Göbl B, Baalsrud Hauge J, Duin H. Integrating Participatory Design and Reuse in Serious Game Development. 2026. doi: 10.1007/978-3-032-11043-5_50
Weixelbraun PF, Göbl B, Iversen OS, Kayali F. "Listen to the Teachers": Research-Based Personas for Translating Classroom Realities into Actionable HCI Design. 2026. doi: 10.1145/3772318.3791051
Weixelbraun PF, Göbl B, Duvivié M. Game Character Design as a Mirror of Student Perceptions: A Creative Method for Reflection and Assessment in Educational Settings. Constructionism Conference Proceedings. 2025 Jun 24. doi: 10.21240/constr/2025/71.X, 10.21240/constr/2025.X
Jovicic S, Göbl B, Verstappen S, Kayali F. Designing amidst uncertainty: drifting and byproducts in the intersection of anthropology and computer science. CoDesign. 2025;21(2):308-323. Epub 2024 Sept 9. doi: 10.1080/15710882.2024.2396945
