Dipl.-Ing. Dr.techn. Barbara Göbl, BSc
Porzellangasse 4
1090 Wien
Room: 1OG29
Research focus
- Educational Technology and Gamification
- Serious Games and HCI in Digital Games
- Participatory Design
Activities
- Research and Teaching (e.g. in the context of the Computational Empowerment Lab)
- Design and Development of game-based and technology-enhanced learning environments
- Member of the research group #YouthMediaLife (Fachvertretung Informatik)
- Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
Projects
- Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills
- We:Design - A participatory approach to digital empowerment for youths in the employment context
- StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies
Scientific profile
- Curriculum vitae (pdf)
Publications
Showing entries 21 - 25 out of 34
Göbl B, Comber O, Felber J, Fenkart H, Mayer H, Motschnig R. Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools. In Klinger T, Kollmitzer C, Pester A, editors, Proceedings of the 2021 IEEE Global Engineering Education Conference (EDUCON 2021): Women in Engineering ; date and venue: 21 - 23 April 2021, Vienna, Austria. Piscataway, NJ: IEEE. 2021. p. 964-967
Comber O, Motschnig R, Göbl B, Mayer H, Ceylan E. Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT. In Frontiers in Education 2021. Envisioning Convergence in Engineering Education: FIE 2021 - Proceedings. Picataway, NJ: IEEE. 2021. p. 1-9
Göbl B, Jovicic S, Denk N, Kriglstein S. Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.. 2021. Paper presented at CHI PLAY 2021. doi: 10.1145/3450337.3483455
Denk N, Göbl B, Wernbacher T, Jovicic S, Kriglstein S. StreamIT! - Towards an educational concept centred around gameplay video production. In Proceedings of the European Conference on Games Based Learning. 2021. p. 196-202
Jovicic S, Göbl B, Hristova D. The Secret Chamber of Interdisciplinary Collaboration. Negotiating OutSmart! A Serious Game for Adolescents. Gamevironments. 2021;15:277-297.
Showing entries 21 - 25 out of 34