Univ.-Prof. DI Dr. Fares Kayali


Univ.-Prof. DI Dr.techn. Fares Kayali

Porzellangasse 4
1090 Wien
Room: 1OG40

T: +43-1-4277-60050
fares.kayali@univie.ac.at

Office hours: Thursdays 15:00 - 16:00, by appointment only, per email 

Personal Website

Current teaching


Research focus

  • Participative Design and Human-Computer Interaction in the context of education
  • Game-based Learning and Gamification
  • Technology-based teaching and learning
  • Digitisation in education
  • Motivational enhancement and technology-enhanced learning

 

Activities 

  • Teaching in the field of digitisation in education
  • Scientific projekt management

 

Projects 

 

Scientific Profile

 

Publications

Showing entries 21 - 40 out of 56
Haselberger D, Steinböck M, Kayali F. Facilitating Interpersonal Exchange on Digital Transformations by Anchoring a MOOC in a Distance-Learning University Course. 2021. Paper presented at FIE 2021: Frontiers in Education , Lincoln, Nebraska, United States.

Prahm C, Sturma A, Vujaklija I, Kayali F. Novel Technologies in Upper Extremity Rehabilitation. In Bionic Limb Reconstruction. Axel Springer Verlag AG. 2021

Götzenbrucker G, Schwarz V, Kayali F. Youth and Interculturality in Vienna: Gaming Intervention in Intercultural Contexts – Two Project Cases. In Knapp G, Krall H, editors, Youth Cultures in a Globalized World: Developments, Analyses and Perspectives. Springer-Verlag Berlin-Heidelberg. 2021. p. 207-224


Steinböck M (Editorial Journalist), Kayali F (Contributor), krendl M (Editorial Journalist), deschmann F (Editorial Journalist). AmbiGame (distributed mobile game for ethics education) 2020.

Brandhofer G, Miglbauer M, Höfler E, Kayali F. Die Weiterentwicklung des Kompetenzrasters digi.kompP für Pädagog*innen. In Trültzsch-Wijnen C, Brandhofer G, editors, Bildung und Digitalisierung - Auf der Suche nach Kompetenzen und Performanzen. Nomos Verlag. 2020. p. 51-72. (Medienpädagogik, Vol. 4).

Kayali F, Schwarz V, Schwarz P. Von Computational Thinking zu Computational Empowerment – digitale Bildung und Kreativität. In Fritz J, Tomaschek N, editors, Impulse für einen Digitalen Humanismus : Menschliche Werte in der virtuellen Welt. Münster: Waxmann Verlag. 2020. p. 159-168. (University - Society - Industry: Beiträge zum lebensbegleitenden Lernen und Wissenstransfer, Vol. 9).

Peters K, Bührer S, Silbernagl M, Kayali F, Hlavacs H, Lawitschka A. Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game. In van der Spek E, Göbel S, Do EY-L, Clua E, Baalsrud Hauge J, editors, Entertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings. 2019. p. 366-376 https://doi.org/10.1007/978-3-030-34644-7_30

Spiel K, Bertel S, Kayali F. Adapting gameplay to eye movements – An exploration with Tetris. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2019. p. 687-695 https://doi.org/10.1145/3341215.3356267

Steinboeck M, Luckner N, Kayali F, Proyer M, Kremsner G. Cologon: A Game to Foster Communication Skills in Inclusive Education. In Khosmood F, Pirker J, Apperley T, Deterding S, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19). New Yor: ASSOC COMPUTING MACHINERY. 2019. p. 1-5. 51 https://doi.org/10.1145/3337722.3341834

Kayali F. Digitale Bildung im Rahmen von Unterricht. In Schrittesser I, Köhler J, Holzmayer M, editors, Lernen verstehen - Unterricht gestalten. Lernen und Unterrichten aus pädagogischer Perspektive.. Vienna: Bundesministerium für Bildung, Wissenschaft, Forschung. 2019. p. 46-48

Luckner N, Kayali F, Purgathofer P. Intentions vs reality - how strategies to create a more diverse HCI course fail. In The 9th International Conference on Communities & Technologies - Transforming Communities (C&T 2019), June 3–7, 2019, Vienna, Austria. ACM. 2019

Prahm C, Kayali F, Sturma A, Aszmann O. MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. In IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, Aug 5 - 7 2019. 2019

Showing entries 21 - 40 out of 56