Univ.-Prof. DI Dr. Fares Kayali
Univ.-Prof. DI Dr. techn. Fares Kayali
Porzellangasse 4
1090 Wien
Zimmer: 1OG40
Sprechstunde: Donnerstag 15:00 - 16:00 Uhr, nur nach Anmeldung per email
Forschungsschwerpunkte
- Partizipatives Design und Human-Computer Interaction im Bildungskontext
- Game-based Learning und Gamification
- Technologie-gestütztes forschendes Lehren und Lernen
- Digitalisierung im Bildungsbereich
- Motivationsförderung und Technologie-gestütztes Lernen
Tätigkeitsbereiche
- Lehre im Bereich Digitalisierung in der Bildung
- Wissenschaftliche Projektleitung
Projekte
- Forschungsplattform #YouthMediaLife (Core Team Member)
- Teaching Digital Thinking
- Wisskomm - Technologie-unterstützte Publikumsbeteiligung in Live-Musik
- Sparkling Instruments
- COMPASS
Wissenschaftliches Profil
Publikationen
Hödl O, Bartmann C, Kayali F, Löw C, Purgathofer P. Large-scale audience participation in live music using smartphones. Journal of New Music Research. 2020 Feb 9;49(2):192. doi.org/10.1080/09298215.2020.1722181
Kayali F. The relation of play, fan culture and sports experience in the video game Destiny. Well Played - a journal on video games, value and meaning. 2020;(forthcoming).
Peters K, Bührer S, Silbernagl M, Kayali F, Hlavacs H, Lawitschka A. Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game. in Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. 2019. S. 366-376 doi.org/10.1007/978-3-030-34644-7_30
Spiel K, Bertel S, Kayali F. Adapting gameplay to eye movements – An exploration with Tetris. in CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2019. S. 687-695 doi.org/10.1145/3341215.3356267
Steinboeck M, Luckner N, Kayali F, Proyer M, Kremsner G. Cologon: A Game to Foster Communication Skills in Inclusive Education. in Deterding S, Khosmood F, Pirker J, Apperley T, Hrsg., Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19). New Yor: ASSOC COMPUTING MACHINERY. 2019. S. 1-5 doi.org/10.1145/3337722.3341834
Kayali F, Steinböck M, Luckner N, Proyer M, Kremsner G. Cologon: A Game to Foster Communication Skills in Inclusive Education. 2019.
Kayali F. Digitale Bildung im Rahmen von Unterricht. in Schrittesser I, Köhler J, Holzmayer M, Hrsg., Lernen verstehen - Unterricht gestalten. Lernen und Unterrichten aus pädagogischer Perspektive.. Vienna: Bundesministerium für Bildung, Wissenschaft, Forschung. 2019. S. 46-48
Luckner N, Kayali F, Purgathofer P. Intentions vs reality - how strategies to create a more diverse HCI course fail. in The 9th International Conference on Communities & Technologies - Transforming Communities (C&T 2019), June 3–7, 2019, Vienna, Austria. ACM. 2019
Schwarz V, Kayali F, Schwarz P. Kulturelle Bildung und die digitale Revolution – Empowerment durch Kreativität. Schulheft. 2019.
Prahm C, Kayali F, Sturma A, Aszmann O. MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. in IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, Aug 5 - 7 2019. 2019
Prahm C, Sturma A, Vujaklija I, Kayali F. Novel Technologies in Upper Extremity Rehabilitation. in Bionic Limb Reconstruction. Axel Springer Verlag AG. 2019
Hödl O, Kayali F, Fitzpatrick G, Holland S. TMAP Design Cards for Technology-mediated Audience Participation in Live Music. in Mudd T, Holland S, Wilkie K, McPherson A, Wanderley M, Hrsg., New Directions in Music and Human- Computer Interaction. Axel Springer Verlag AG. 2019. S. 41-60
Schwarz V, Götzenbrucker G, Kayali F, Grill C, Purgathofer P. Voxel Generation: Raising awareness for informatics and society among students through a high-school game-design project. SCM – Studies in Communication and Media. 2019;(forthcoming).
Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation. PM&R The journal of injury, function and rehabilitation. 2018 Nov;10(11):1252-1260. doi.org/10.1016/j.pmrj.2018.09.027
Kayali F, Kühn U, Hödl O, Klein P-R. Making Digital Music Instruments: Design as a Means of Teaching Creative and Technological Literacy. 2018. International Symposium Teaching Artistic Research, Wien, Österreich.
Kayali F, Hödl O, Bartmann C, Kühn U, Wagensommerer T, Mateus-Berr R. Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones. EAI Endorsed Transactions on Creative Technologies. 2018 Jan 16;18(14). e5. doi.org/10.4108/eai.16-1-2018.153643
Mateus-Berr R, Delgado J, Lerchbaumer A, Kühn U, Kayali F, Hödl O. Breaking the Wall for Critical Requests on Digital Evolution 4.0. 2018. INTERVENTIONS: Scientific and Social Interventions in Art Education European InSEA Congress 2018, Finnland.
Kayali F, Prahm C. Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training. 2018. Games for Change Festival 2018, USA / Vereinigte Staaten.
Kayali F, Luckner N, Purgathofer P, Spiel K, Fitzpatrick G. Design Considerations towards Long-term Engagement in Games for Health (Best Paper Candidate & Honorable Mention). in Proceedings of the 13th International Conference on the Foundations of Digital Games: Malmö, Sweden — August 07 - 10, 2018. New York: ACM. 2018. 35 doi.org/10.1145/3235765.3235789
Spiel K, Kayali F, Horvath L, Penkler M, Harrer S, Sicart M et al. Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers. in CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2018. alt08 doi.org/10.1145/3170427.3188401